Tuesday 4 December 2012

Cover Letter for EA Today


Job Role: Tester                    Applicant: Connor Downes                    Company: Bethesda



I am applying for this job as I am looking for a way to be a part of the gaming industry as this is my main career path I have chosen to on take, I think I should get this job in helping you as a company to contribute to making sure that your games will be relatively bug free and more enjoyable for the audience to play. I think I would do well in this job role as I play games generally and believe that glitches in games can ruin gameplay and your overall experience especially with Multiplayer games, I would just like to contribute to helping clear out these glitches and bugs so that people can have a  better gaming experience.

CV for EA Today

CONNOR DOWNES
5 THE PEAK, SHIREBROOK, MANSFIELD, NOTTINGHAMSHIRE, DERBYSHIRE, NG208EL
PHONE 01623746236 • E-MAIL CONNORDOWNES1@AIM.COM


DOB: 31st August 1996
EDUCATION


Past

Present
The Meden School and Technology College, Mansfield

Confetti College Nottingham

QUALIFICATIONS


GCSE

Jun 2012
English Language
Grade: C

Jun 2012
English Literature
Grade: C

Jun 2012
Mathematics
Grade: C

Jun 2012
Science
Grade: C

Jun 2012
Additional Science
Grade: D

Jun 2012
Graphics
Grade: D

Jan 2012
Art
Grade: E

OCR Nationals: Level 2 National Award

Jul 2012
ICT – Desktop Publishing
Grade: Merit
ICT – Creating Animation for the WWW
Grade: Pass
ICT – Skills for Business
Grade: Merit
ICT – Creating Computer Graphics
Grade: Distinction


WORK EXPERIENCE


Jun 2011 - Jun 2011
Creative 5, Creative 5
Graphics Designer
Skills Gained: Graphics designing, ICT knowledge.

SKILLS & ABILITIES


I have a range of Skills and Abilities including a wide variety of knowledge in ICT and ICT Graphics I believe I am very sociable and can adapt to handle any situation to the best of my ability I can also prioritise tasks appropriately. I’m a very loyal and trust worthy person and think I could complete any task given to me whether it be difficult or simple. I’m a very outgoing and approachable person which could benefit my job and other colleagues. I’m a very confident person which may benefit me in a range of ways which makes me an extremely employable person. I believe I could bring a lot of courage and a strong work ethic to myself and others around me. I like to take care of my appearance and look the best I can, which would create a positive image to myself when customers see me whilst working. I am starting a full time college course at Confetti college Nottingham where I will be taking Level 3 BTEC in Games Development.

INTERESTS & ACTIVITIES




Video Games
I genuinely like to play video games. And one day hope to be in the games industry and be creating my own game!

Music
I listen to music frequently, all different ranges of music not just one genre.

Destinations/countries
I have been to Egypt twice, Florida twice, Morocco, Turkey, Tunisia, Hong Kong, Thailand and Italy on a Skiing trip. I just generally enjoy seeing experiencing different lifestyles and destinations in other countries.



REFERENCES


Available on Request

Adam Taylor
Creativefive – Graphic designs
01246 241574
adam@creativefive.co.uk

Tuesday 30 October 2012

Legal Issues in the Games Industry


Legal Issues
Legal issues in the Games Industry are these a problem? Yes, they are a BIG problem!
38 studios (founded by Curt ‘bloody sock’ Schilling) were formed in 2006 in Massachusetts. It was given $75 million by the state of Rhode Island to move states and created 450 jobs for their new state. It has 2 projects; the RPG Kingdoms of Amalur and an MMO named Copernicus. After Amalurs disappointing release sales 38 studios defaulted (Couldn’t pay) their next loan repayment, so basically they were screwed. Within a month of this company had shut down and the 150-plus members who moved states where left on Rhode Island with no job.
Infinity ward are the developers behind the Call of Duty: Modern Warfare series. This includes MW3, the highest-grossing entertainment release in history. The studio heads were fired by activision (Their owners) because they were discovered to be holding meetings with other publishers. The whole fiasco of what happened with Infinity ward and EA was settled outside of court, almost-all of the Infinity Ward staff quit to form Respawn Entertainment. EA will be publishing their first game in 2013.
Most people have heard of SOPA and PIPA previously. This is legislation (law) designed to prevent piracy and ensure the validity and enforcement of copyrights. Even though not all off the members of the ESA were in favour of doing this, the whole thing with SOPA and PIPA closed down some massive sites which people used for backing up work, and other things. Just because people were using to to pirate and illegally download things off of the internet, but that was stupid because a lot of people lost some of their life’s work that they had on there.
Law360, New York (November 26, 2008) when you start playing games on your Nintendo Wii, your Xbox 360 or even your computer, you won’t realise the legal and business issues behind the amazing graphics and score. Digital gaming is one of the world’s fastest growing industries of today’s society up to 26% in 2011 even with the economic slowdown and it is no surprise that where there is money there are lawsuits. One of the trickiest areas in this is the intersection of intellectual property law and virtual worlds. An example of this is the $6 Million agreement between Blizzard Entertainment and MDY industries. Blizzard Entertainment are the popular game makers of World of Warcaft.

Regulatory Issues in the Games Industry


Regulatory Issues
What actually is a regulatory issue? Regulation is about codes of standard.
A regulation is a legal provision that creates limits or constrains a right, duty or responsibility. Regulation can take many forms, including self-regulation by an industry such as through trade association. But do we REALLY need regulations? In a legal way yes. But in my opinion we shouldn’t really have them in place, because it’s Illegal to buy an 18 game underage not play it, so either way they will be getting the same amount of money from parents or guardians buying kids their favourite games that are too  high of age regulation for them.
As video games become better, some become more violent and the medium was considered by the media as ‘dangerous’ to the point some were banned! In order to retain a sense of order and reason to the sale and advertising of video games regulatory standards were created.
‘Riga’ is made up of representatives from across the UK games industry; it has historically included members from SCEE, Revolution, Blitz Games and many more. Its current head is Jason Kingsley, OBE he is the founder of Rebellion Developments.
Many of the worlds top publishers are members in the ESA they focus on running E3, supporting the ESRB, fighting piracy and fighting censorship.
In the UK, until summer 2012 the BBFC (British board of film classification) were the sole legally-enforced ratings board for Video games. As of summer 2012 PEGI have replaced them in this role. Due to a minor legislative error made in 1984, until 2009 the sale of age-restricted games.
PEGI (pan-European game information) provide ratings according to the traditional age breakdowns of Europe, complete with small icons to represent different elements of content. In Japan, they have two rating bodies: computer entertainment rating organisation (CERO), who work with video games for home consoles and PC (except games of a traditionally ‘adult’ nature) and the ethics organisation of a computer software (EOCS) who rate there games CERO won’t.
This has led to a culture of modifying games for release- this is almost always-referable to scrapping the project entirely. In china, you can’t show corpses. WoW: WotLK was changed for that region, making the undead and abominations have skin and be full objects/creatures.
So in general who are regulatory bodies/issues for? Us? The Industry? Or your parents? That question is for you to answer! Goodbye!

Thursday 4 October 2012

Ethics and Morals in video-games
Known worldwide throughout video games there are lots of ethics and morals included into them.
Ethics: The principals, rules and conduct of a group or society.
Morals: the principals, rules and conduct of an individual.
Generally in games Red = the bad guys and Blue = the good guys.
The developers of a video game also like to put the player into a sear where they feel like there in the game themselves they do this by adding Player choices, a great example for this is in the game Bioshock, players can save or harvest the little sisters for a reward of ADAM.
Saving the girls cures them and gives the player 80 ADAM.
Harvesting kills the girl and gives you 160 ADAM
But there are different advantages and disadvantages to this, as if you keep saving the girls, you will gain rewards throughout the entire game, and when you save them the music and sound effects will be all happy and jolly, on the other hand if you harvest them you may get a bigger ADAM reward but when it comes to harvesting them the game goes all screechy and static effected which makes you feel bad and evil.
Video games are the perfect ‘Proving Ground’ to test emotional responses, but are they always used responsibly?
Games such as assassin’s creed or GTA encourage the player towards violence, but for set goals. They reinforce this idea of behaving responsibly via de-syncing (dying) if you kill too many civilians in the AC series, and in GTA, if you commit to many crimes the police and military will chase you down.
Based on the film death race 2000 exidys death race was the first game controversial for its violence. Mortal combats live action violence would prove hugely controversial as would manhunts later use of traditional video game sync kills. Manhunt was later implicated in the murder of a teenager, after the game was found in belongings of the victim. The attacker had never played it.
Also the row that modern warfare 2’s mission no Russian, the entire level the entire level is the same whether the player kills people or not. What is the point of this sequence? Why was it included?
In resident evil 5 purely a product of its homeland the Japanese lack the history of racism towards black people that Europe and the US have experienced. Does that justify it ethically, not necessarily because the trailer included Chris Redfield a big stereotypical white man walking through a town of black African zombies which don’t look like zombies they just look like vandals, this is where the government and other countries where not happy with the game and it’s ethical views in the trailer.

Thursday 20 September 2012

Geometry Wars Game Review


Geometry Wars: Retro Evolved
Released on November 16 2005, pretty much as soon as the Xbox 360 was shipped out to the public, placed the Xbox live arcade on the map for cheap value for money games that were enjoyable. The developers, Bizarre Creations blew up the Xbox live arcade with their smash hit game Geometry wars. The game brought back classic arcade Multi-Directional Shooters back with a modern twist. When I first played the game, I didn’t exactly get what was going on because there were so many different colours and explosions going off simultaneously, but after persistently playing the game I grabbed a general idea of what was happening. There were never really any competitors for this game as it was so unique until super stardust HD was released for the PlayStation 3 which was also a Multi-Directional Shooter but introduced a 3D landscape to play in and had in game missions. The gameplay of Geometry wars: Retro Evolved was very fast paced and addicting, the game would beat you but you would just want to keep going and going, the only downside to the gameplay was there were only 2 game modes “ Evolved “ and “ Retro “ both being very intense but easy to grasp game modes. Adding to the games greatness the sound of the game is very crisp and fast paced, the song which is involved with the game modes is very upbeat and creates a very fast paced atmospheric value, there are many different sounds imported into the game which include, the sound of the guns your ship has, the jet that moves the ship, the sound of the mobs/colourful shapes being spawned into the game, the music and also the explosion of the mobs. The graphics are very sharp and colourful, which make it an easy to see game but when you progress further into the game there are just that many different colours you’re just shooting and trying to manoeuvre through giant blocks of colour. There is no real story line to the game as there is only one main objective to each game mode. Although there are a lot of different enemy characters, Duck: These guys don’t move or do much. Wanderer: These are somewhat chaotic shapes that like to move around. Rocket: These fly in straight horizontal or vertical lines. Grunt: These guys will stalk you all across the playing area. Amoeba: You will need to aim your shots at the middle of these guys to clear them. Gravity Well: These are your one friend in the game, shoot the Gravity Well to make it spin and pull other enemy’s into them. Snake: These guys are wiggly, long and can only be destroyed by being shot in the head. There are no real online features to it other than the leader boards where you battle to get to the top, there is a multiplayer in the game but it is only split screen which is on the same Xbox 360 console. To conclude my review of this fantastic game, I would certainly give it a 9/10 it would be a perfect 10 if it had more game modes which had a wider variety of objective.